Cocoa, the development of Words, and other software projects (including those dang assessment tasks).
The theory is that i can write anywhere. But there is the issue of
carrying around the intructions to write anywhere. But CAN I?
I just took a tutorial in Core Data.
I think it's wonderful! I'm going to use it to implement words.
I'm going through the product guide finding similar programs to words
for examples of what and what not to do. I guess you could call this
Market Research. I spose I want everything I see to be crap, but alas
this is not likely to be so. Let's take a look.
JLearnIt
Word Translator X
Master Spell (with real voices)
Translators typically localize the pieces of the user interface all
at once, adjusting graphic elements to account for changes in string
lengths. In any medium-size or large application, it’s usually a good
idea to put each window or panel (that is, dialog) in its own nib
file. This practice not only makes it possible to load the user
interface lazily (that is, to load pieces as they’re used), but it
also permits localization to progress in more incremental steps. It’s
also a good idea to put the menus of the application in a separate
nib file.
Cocoa gives an application several ways to exchange information with other applications:
Cocoa provides API and tool support for localizing the strings, images, sounds, and nib files that are part of an application. Localizing allows you to easily tailor your application to multiple languages without significant overhead.
With just a simple Interface Builder procedure, Cocoa automates simple printing of views that contain text or graphics. When a user clicks the control, an appropriate dialog helps to configure the print process. The output is WYSIWYG.
Several Application Kit classes give you greater control over the printing of documents and forms, including features such as pagination and page orientation.
You can very easily create context-sensitive help—knows as “tool tips”—for your application using the Info window in Interface Builder. After you’ve entered the tool tip text, the user can then hold the cursor over an object on the application’s interface and a small window will appear containing concise information on the object.
You can design your application so that users can incorporate new modules later on. For example, a drawing program could have a tools palette: pencil, brush, eraser, and so on. You could create a new tool and have users install it. When the application is next started, this tool appears in the palette.
-- from Developing Coca Objective-C Applications: A Tutorial - Developer Documentation 92002, 2003 Apple Computer, Inc)
Integration Words
Words Integration
Words. It's simple ワードズ 日本語の翻訳もまあまあ
シンプルかな?
インテグレションワードズ
It has meaning as well. Integrate Words.
It's not just Word, it's Words. Plenty Plural Words.
Learn more Words.
Skim parts 1 and 2. They have been covered and used before.
I will create a project of type "Cocoa Application":
'An application, based on the Cocoa framework, that is written in
Objective-C and relies on nib files to define its graphical interface.'
Design Tools should be read and understood. I am not familiar with
this yet.
Later features in this document can be left for later.
Might I use a single project with a few different targets. One for
the main program, and one for the parser (developed separately as a
plugin)
Xcode tracks certain settings at the project level. These settings
include your choice of version control system, the version of Mac OS
X to develop for, and the build configurations available in the
project. You can view and modify project-level settings in the
project inspector, shown in the following figure.
'The design tools are the part of Xcode that is responsible for
modeling the classes in your application and the entities that
represent your data. Modeling tools can give you a better conceptual
overview of your project than raw XML or a mass of source files. You
can customize the view to see the information you need most. Xcode
provides two types of design tools: class modeling and data modeling,
also referred to as entity-relationship modeling.
Xcode offers three tools—one to model classes and two to model data.'
I'm currently up to Part II: Design Tools, Class Modeling with Xcode
Design Tools.
--
For more information:
For an introduction to the developer tools available for Mac OS X,
see Getting Started With Tools.
For an introduction to Mac OS X system architecture and system
technologies, see Mac OS X Technology Overview.
To see a full list of the tools available with Xcode Tools, see Mac
OS X Developer Tools in Mac OS X Technology Overview.
To learn more about the types of software you can create for Mac OS
X, see Software Development Overview in Mac OS X Technology Overview.
To learn more about the Mac OS X standard user interface, see Apple
Human Interface Guidelines.
For a tutorial introduction to Xcode, see Xcode Quick Tour Guide.